
No more waste of cooler and electricity power. If the NPD run out of food source, let colonists fill it in at that moments. Charge them with raw food source and it doesn't need to be attached with hopper anymore.
#Rimworld nutrient paste vs meals generator
Solution : NPD needs a new mechanism such as 'charge system', like chem-fueled generator or fueling workbenches. A small QoL change for people like me who don't freeze their vegetables. It would be nice if the hopper had an option to request the food stack that'd spoil first. Meat has to be freezed anyway so it's not like you won't make a freezer in the first place. The problem you describe originates from a lack of experience of using a NPD. One is the dining room, one is an actual freezer with 3/4 hoppers while the last one is a storage room for vegetables without cooling and another 3-4 hoppers. NPD acts as a wall so it's not hard at all to make 3 rooms for it. Potato lasts for 2 seasons, rice for 3 seasons and corn for a whole year without any cooling whatsoever. NPD need much more electricity then it looks. It's waste of cooler to freeze the hopper. Most of the raw food need to be frozen but hopper is usually exposed. Should be fixable if devs extend the storage area options and give us options to fill tiles only if the maximum stackable amount decreases under a certain percentage (or flat number).Ģ.

Colonists waste their energy and time just fill a fistful of rice. hopper works as independent stockpile zone, so colonists continuously try to fill it every moments when someone eat it with NPD. How about checking out the REPLIMAT System! It only takes power when you want to produce a nutrient paste. Every time I build it, I immediately regret it. You could have research that gives you different kinds of paste, so that the entire thing would be more relevant than it is right now. It produces nutrient paste meals on the spot when used and takes the corresponding amount of nutrient from the NPD. You bring 20x some food of a nutrient value of 0.05, and your NPD will have 1 nutrient in it. Instead of hoppers, have it instantly consume whatever food your pawns bring to it, and have it fill up an internal variable that's equivalent to nutrients, for example 10.

Remove the hoppers, or increase what they can carry, otherwise they're oxymoronic because they make the pawns move around anyway. This makes researching and producing packaged survival meals a good choice for long-term travel or emergency rations, once a colony has both the required stove and cook.Quote from: tmo97 on January 09, 2018, 06:48:54 PM Packaged survival meals are accepted by all traders pemmican may not be.Packaged survival meals are slightly less valuable in terms of wealth (0.038 nutrition/$ vs.Packaged survival meals never expire, while pemmican expires after 70 days if not refrigerated or frozen.Packaged survival meals require 43% less work to make.Packaged survival meals are significantly more efficient in storage space (9 nutrition/stack vs.2.78 nutrition/kg, or ~8% more/kg carried). Packaged survival meals are slightly more efficient in terms of carry weight (3 nutrition/kg vs.Packaged survival meals do not have the nutritional flexibility that pemmican has, only offering a single chunk of.Packaged survival meals have slightly worse nutrition per ingredient (50% vs.
#Rimworld nutrient paste vs meals full
Their market value is not affected by their ingredients insect meat and human meat can be converted into packaged survival meals to sell at full value. Packaged survival meals will always be accepted by trade caravans and orbital traders in trade.

The Sanguophage scenario gives 30 Packaged Survival Meals. The Rich Explorer scenario and the Mechanitor scenario each give 40 Packaged Survival Meals. The Crashlanded scenario gives 50 Packaged Survival Meals. Outlander and Orbital traders, particularly Bulk Goods traders, can carry Packaged Survival Meals. For example, 6 rice and 6 meat can create a meal. Reason: Please add a reason.Īfter researching Packaged Survival Meals, they can be crafted at a fueled stove or electric stove with 0.3 nutrition of vegetarian ingredients and 0.3 nutrition of meat. You can help RimWorld Wiki by expanding it.
